Terminal 3: interactive, augmented reality documentary
Throughout the semester we have discussed videogames as tools for imagination. Even when for different reasons (personal developing skills, technological resources, time period-technological advances, etc.) the technological ability or aesthetic … Continue reading
Tension between Preservation and Sweet Obsolescence
In Future Historians Probably Won’t Understand Our Internet, And That’s Okay Alexis Madrigal claims that if archivists, “want to accurately capture what it was like to live online today, archivists, … Continue reading
Identity Politics in Video Games
Considering that the majority of the dialogue we have been studying centers around diversity and representation of characters, I found Ian Bogost’s article for the Atlantic to be a rather … Continue reading
Metagaming & Breaking the Fourth Wall
Originally introduced in theatre and cinema, “breaking the fourth wall”: the idea of the fictional wall being the only thing standing between the actors and audience on stage acknowledging the … Continue reading
Digital Preservation in Elizabeth LaPensee’s Invaders
The original Space Invaders evokes a militaristic and defensive environment. Mobilizing a tank that shifts around what appears to be defensive masses while shooting lasers at the invaders centers the … Continue reading
Thank You, VG 277
DISCLAIMER: I completed this blog post and it all got deleted/unsaved somehow, so I am writing this duplicate of it with much less enthusiasm and energy. While saving every 30 … Continue reading
Definition of Play in Conjunction with “Papers, Please”
Before taking this class, I thought of play as needing to follow the set guidelines and boundaries within a game’s narrative to fully enjoy the game. If I were playing Super … Continue reading
The Old Man Club vs. The Old Man and the Sea
After reading The Old Man Club by Ernest Hemingway, I was curious to see how a game interpretation of this short novel would play out. While I had played video game … Continue reading
Headshots, Twitch Responses and the Desensitization of Performed Violence
“Twitch responses” according to Amanda Phillips are the result of the growing emphasis and encouragement of headshots in video game culture. Headshots, and the process of building a Kill to … Continue reading
Cinematic Realism or Historical Fiction? Mafia 3: the AAA title that attempts to simulate history
After reading Bees’ compelling post (“Who Get’s to Escape”, VGA1) I’m most struck by the questioning of how can players engage in conversations of their experiences towards a particular game when … Continue reading