Throughout the semester we have discussed videogames as tools for imagination. Even when for different reasons (personal developing skills, technological resources, time period-technological advances, etc.) the technological ability or aesthetic of a videogame does not match the desired experience, it is useful to work through imagining because with innovations and creations, the kinds and quality of games we can create is swiftly changing.
Papers, Please is a game where the player determines which travellers receive their visas and permits. In my opinion, it was a well made game (far more developed than what I could create yet) and presumably captured and critiqued certain experiences involved in the visa process. But what are the possibilities for Papers, Please?
Terminal 3 is an interactive, augmented reality documentary where players interrogate people profiled as Muslim in U.S. airports. The players interact with hologram characters that respond to questions the player asks in fluid, intimate way. “As viewers put on the Hololens, they step into the uncanny to directly interrogate, and determine the fate of, the hologram passenger before them. These interrogations become strikingly personal encounters that only end when the participant decides if the hologram should be let into the country – or not” (Terminal 3). Terminal 3 struck me as a horizon of the experience of Papers, Please.
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