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Diner Dash: The Devaluation and Feminization of Casual Games

Braxton Soderman’s, “Killing Time, Casual Games, and Gender”, points out the fact that even though the statistics on the gameplay of casual games such has Diner Dash, and Cakemania are almost … Continue reading

May 13, 2018 · 1 Comment

Collaborating on Game Development

One of my favorite parts of this class, hands down, was the first-hand experience with game development that we had through our Twine and interface projects. It wasn’t until this … Continue reading

May 12, 2018 · 2 Comments

Weather in Games

The weather portrayed in video games is not something that has ever stood out to me as something either lacking or too complex. Yet, after reading the article by Matt … Continue reading

May 12, 2018 · Leave a comment

“Thomas Was Alone” and “Undertale”

Game mechanics and narrative storytelling are two criteria that come to mind when thinking about Thomas Was Alone. Game mechanics describe how the player interacts with the game in terms of … Continue reading

May 12, 2018 · 1 Comment

Immersion in Undertale

There is a distinctive combination of characteristics that makes games and their play unique and quite powerful. When it comes to assessing a game, I think two of the most … Continue reading

May 12, 2018 · 1 Comment

Nintendo Switch Online Announcement

*DISCLAIMER: the responses from “many Switch holders” discussed in this blog post is really only limited to the opinion of my friend, Karl, and myself.* This week, after a long-awaited … Continue reading

May 11, 2018 · 1 Comment

Video Games as a Form of Art

According to Kellee Santiago, modern video games are akin to the cave paintings of our ancestors. They are the crude beginnings of what will undoubtably become a magnificent artistic medium. … Continue reading

May 11, 2018 · 2 Comments

Visual Perception in Video Games

In Phillips’ article, she delves into the role of mechropolitics in shaping the way our society praises the technical skill demonstrated in the act of killing via shooting a target … Continue reading

May 11, 2018 · Leave a comment

The Original “Breakout” vs. Pippin Barr’s “Breaksout”

In the original Breakout, the player controls a paddle-like platform that moves left and right to bounce a pixelated ball around a contained room, save for one side of the game … Continue reading

May 10, 2018 · 2 Comments

Imperialism and White Woman Victimhood in Tomb Raider

In the 2013 version of Tomb Raider, the playable character is a young, white, British, incredibly able-bodied, Lara Croft. In the opening scenes of the game, Lara is already characterized as … Continue reading

May 10, 2018 · 3 Comments

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  • Growing Up in an Internet World (Madrigal) May 14, 2018
    Alexis Madrigal talks a lot about how the saying “you had to be there” applies especially so in this age of the internet, and how future historians may not even understand our internet and the way that we interact with it. This made me think a lot about my relationship with the internet in general,…
  • Fears of Being Represented May 13, 2018
    In this class I have been challenged to analyze the way games like Undertale and Stanley Parable give players “choices” that may not actually be choices and the way games like Assassin’s’ Creed are able to represent minorities and how that representation can be either good or bad. I think the question of representation is…

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  • Flaws in Tomb Raider IOS May 14, 2018
    I had known Tomb Raider since Angelina Jolie’s movie. I did not know that there existed a mobile game for this action movie, so I was excited to see what the game would present. Having played it, I was very disappointed. It seemed as though the controls were not made with this game in mind. […]
  • Engaging in CYOA May 14, 2018
    My experience with the Choose Your Own Adventure novel was relatively pleasant. I chose Journey Under the Sea because I had recently read a Korean book about survival on sea, and the idea of expedition under the sea intrigued me. In my first read through the book, I decided to stay true to myself, as […]

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  • How Text Enhances A Game’s Mechanic May 15, 2018
    Brunt Matches is visual novel game with a choose your own adventure style story and a concrete poetry style interface. The game consists of a screen with a concrete poem. You can click on the green words which will end the
  • A Comparative Analysis between Films and Games May 15, 2018
    quinn797 argues that Run Lola Run is like a save point in a video game. In the movie, Lola “respawns” three times and the situation changes each time. This is similar to how a save point in a video game

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  • Digital Ghosts May 13, 2018
    This post was inspired by Exam 4’s “Future Historians Probably Won’t Understand the Internet” and “Game After” readings. Both of these readings suggest that decay is the price we pay for digital media’s convenience and fast-changing nature. Nevertheless, people are constantly trying to preserve aspects of our digital lives, whether through games or Twitter a […]
  • It’s Crunch Time May 13, 2018
    There’s a term in the video game industry that has haunted game developers and quality assurance workers for over a decade: Crunch. This article posted by The Guardian elucidates the term and investigates how its presence within the video game industry has changed throughout the years. But what is crunch? Unless you are familiar with the […]

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  • Why we wish life was a game May 14, 2018
      homo economicus was a term first coined by John Stuart Mill, the influential utilitarian theorist and 17th century economist. Since its injection into the discourse of politics and economy, homo economicus has been a central characteristic of both neoliberal economic theories, as well as a heuristic tool by those infatuated by hegemonic thinking into belie […]
  • Is this good representation or just pandering? May 13, 2018
    I will be focusing on a game I love and enjoy, Overwatch. Overwatch has been lauded for having a very diverse set of characters and bringing representation into the field of triple A games. Despite their efforts, however, it certainly doesn’t mean that there isn’t room for improvement. I will briefly talk about three characters... Continue Reading →

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  • Closing Thoughts on Course May 13, 2018
    Over the course of the semester, we have explored a plethora of topics related to games and how they affect many different facets of our lives: from politics, to identity, to experience, etc. We even learned how to make games utilizing distinct platforms for game creation. Overall, this course challenged me to think about games in a new light. Despite being […]
  • Video games and Politics May 13, 2018
    How can video games be used in politics? What is the relationship between games and elections? Campaigning has grown increasingly mediatized, but little attention is given to the role of video games in both politics and elections. Games and their platforms are undoubtedly affected by politics. In our class, we got the chance to play Killbox that touched on t […]

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  • Seamlessness: The Human and the System May 15, 2018
    Throughout the class, we’ve talked multiple times about the idea of seamlessness and seamlessness in a technological society. In making something seamless, one must thereby conceal the mechanisms and make invisible or obscure the full workings and modes of the …
  • Defining Games Pt. 3: What Can Be Learned From Game Definitions? May 14, 2018
    In my previous two blog posts on defining games, I wrote first on the topic of why people define games, and then on the topic of why people (academics in particular) trying to define games is ultimately very problematic. While I would argue that we should abandon the hopeless task of trying to create game definitions to be used in academic discourse, I feel […]